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licado por causa do governo. Como, se o filho de algum político ou algo como poker,

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  • IW 2.0 to IW 3.0 [ edit ]

    The engine has been distinct from the id Tech 3 engine on which 🍐 it is based since Call of Duty 2 in 2005. The engine's name was not publicized until IGN was told 🍐 at the E3 2009 by the studio that Call of Duty: Modern Warfare 2 (2009) would run on the "IW 🍐 4.0 engine".[4] Development of the engine and the Call of Duty games has resulted in the inclusion of advanced graphical 🍐 features while maintaining an average of 60 frames per second on the consoles and PC.

    Call of Duty 4: Modern Warfare 🍐 was released using version 3.0 of the engine. This game included features such as bullet penetration, improved AI, lighting engine 🍐 upgrades, better explosions, particle system enhancements and many more improvements. Treyarch began using an enhanced version of the IW 3.0 🍐 engine for Call of Duty: World at War.[5] Improvements were made to the physics model and dismemberment was added. Environments 🍐 also featured more destructibility and could be set alight using a flamethrower. The flamethrower featured propagating fire and it was 🍐 able to burn skin and clothes realistically. Treyarch modified the engine for their James Bond title, 007: Quantum of Solace.[6]

    Call 🍐 of Duty: Black Ops II was developed using a further iteration of the IW engine.[7] Texture blending was improved due 🍐 to a new technology called "reveal mapping" which compared tones between two textures and then blends them together. Also, there 🍐 were upgrades to the lighting engine which included HDR lighting, bounce lighting, self-shadowing, intersecting shadows and various other improvements. Call 🍐 of Duty: Black Ops II took advantage of DirectX 11 video cards on the Windows version of the game. The 🍐 "zombie" mode was moved to the multiplayer portion of the engine which will allow for much more variety within this 🍐 part of the game.[8]

    IW 6.0 to IW 7.0 [ edit ]

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