We'll consider four aspects of pragmatics in this lecture: speech acts; rhetorical structure; conversational implicature; and the management of reference in discourse.
Talk about things that are appropriate to say and those that are inappropriate for each listener or situation. For example, May I & versus You have to let me & Practice nonverbal cues, such as smiling, frowning, looking away, rolling the eyes, etc.
with rules A game is something you play that has rules, for example football. American English: game /gejm/ Arabic: DO9R(N) Brazilian Portuguese: jogo.